EdScape: where immersive escape rooms advance middle and high school STEM learning. Dive in to increase engagement, sharpen problem-solving skills, and build a robust foundation in subject knowledge.
EdScape is reshaping STEM education by blending immersive virtual reality (VR) with dynamic escape room mechanics. Merging active, team-based learning with the thrill of VR, EdScape elevates motivation and engagement while deepening understanding of STEM concepts.
Grounded in Problem-Based Learning (PBL), EdScape empowers active learners who tackle real-world problems, enhancing comprehension and retention.
EdScape focuses on core skill development through hands-on problem-solving, redefining the STEM learning experience.
EdScape reshapes the STEM journey, empowering students to solve real-world problems and deeply engage with STEM subjects.
Built with WebXR technology, Edscape XR™ allows students, whether in the classroom or at home, to participate using computers, Chromebooks, tablets, and the latest VR headsets.
Learn MoreA group of students can enter the escape room, interact with virtual objects, and use their voices and avatars to collaborate on solving puzzles to escape the room. Teachers can also enter the room to assist or to conduct a post-escape Socratic lesson.
Learn MoreEdScape utilizes a problem-based learning (PBL) framework, which has positive effects on students’ academic achievement, knowledge retention, concept development and attitudes.
Learn MoreIstation, with over 25 years of experience, provides an all-in-one solution for online assessment, instruction, and personalized learning for PK-8 students. They will assist Edscape with middle school distribution and curriculum design.
Edscape received a Phase II grant to expand the platform with 10 rooms tailored for 6th-8th grade Pre-Algebra. These rooms complement classroom learning by targeting common core standards and are structured for groups of 1-4 students to complete in 20-30 minute sessions, either in the classroom or at home.